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Physics Simulation
Particles, constraints, rigidbodies and fluids
PhysicsSimulationOpenGL
For master course 2IMV15 at TU/e, I created a physics engine in C# with OpenGL together with mestiez. The project consists of two parts.
Part 1: Forces & Constraints
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The first part of the assignment consists of particle system with:
- Forces: Springs, buoyancy, motor and ground forces
- Integration schemes: Explicit, semi-implicit euler, runge-kutta and velocity verlet solvers.
- Scenes: Cloths, wheel tension, pendulum, soft body dynamics and marble simulation scenes.
- Constraints: Direct and matrix solver with rod and circular wire constraints
Part 2: Fluids & Rigidbodies
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Source code: | private to keep in line with TU/e guidelines |