Physics Simulation
Particles, constraints, rigidbodies and fluids
PhysicsSimulationOpenGL

For master course 2IMV15 at TU/e, I created a physics engine in C# with OpenGL together with mestiez. The project consists of two parts.

Part 1: Forces & Constraints

The first part of the assignment consists of particle system with:

Part 2: Fluids & Rigidbodies